#ifndef __CHOOSEPICTURELAYER_SCENE_H__
#define __CHOOSEPICTURELAYER_SCENE_H__

#include "cocos2d.h"   

class ChoosePictureLayer :
	public cocos2d::Layer
{
public:
	// there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();   
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    // implement the "static create()" method manually
    CREATE_FUNC(ChoosePictureLayer);
};


#endif	//__CHOOSEPICTURELAYER_SCENE_H__